What is the Tactical Mk. 3 (Healing) Augment?

The Tactical Mk. 3 (Healing) is an epic augment that increases your healing capacity. In simple terms, it gives you more slots for healing items, which is particularly useful for solo runs or teams where consistent health management is necessary.

It also has a unique feature: when you are revived after being downed, it releases a healing cloud that restores 20 health over 10 seconds. This ability has a 30-second cooldown. In practice, this means that even if you get knocked down in the middle of a fight, you and your teammates can get a quick health boost automatically when you get back on your feet. It’s a subtle but effective safety net for both PvE and PvP encounters.


Which Shields Are Compatible?

The Tactical Mk. 3 (Healing) works with light and medium shields. Heavy shields are not compatible, so plan your loadout accordingly. Many players prefer light shields when using this augment because it maximizes mobility while still allowing for the healing benefits. Medium shields are viable if you need more durability but can make dodging or repositioning slightly slower.


How Does the Healing Cloud Work in Real Gameplay?

The healing cloud is triggered automatically when you are revived from being downed. It heals 20 health over 10 seconds, which is modest but can make a difference in tight situations. Experienced players often position themselves near cover before reviving so the cloud can help sustain both themselves and nearby teammates.

One important detail is the 30-second cooldown. This means you can’t rely on repeated cloud healing if you are being knocked down multiple times in quick succession. Timing your revives and knowing when the cloud will be ready again can make the difference between surviving a wave of enemies or going down again.


How Many Healing Slots Does It Add?

In practice, the Tactical Mk. 3 (Healing) gives you three extra healing item slots. For comparison, a standard setup without this augment might have one or two slots. Those extra slots allow you to carry more medkits, stimulants, or other restorative items without sacrificing space for weapons or utility items.

Most players combine these extra slots with quick-use items. The augment itself supports four quick-use items, which gives flexibility for grenades, utility tools, or additional healing options. Balancing these slots depends on your playstyle, whether you prioritize aggressive combat or defensive support.


How Do You Craft the Tactical Mk. 3 (Healing)?

To craft this augment, you need:

  • 2 Advanced Electrical Components

  • 3 Processors

Crafting requires Gear Bench 3 and the Tactical Mk. 3 (Healing) Blueprint. If you don’t have the blueprint yet, some players prefer to buy ARC Raiders blueprints online from U4N, which can save time and reduce the grind if you want to start using this augment immediately.

Once crafted, the augment weighs 4 units, fits within a 55-unit weight limit, and can be sold for 5,000 coins. Weight management is an important consideration—carrying this augment won’t drastically slow you down, but combined with other heavy gear, it could impact mobility.


What About Repairs and Maintenance?

Like all epic augments, the Tactical Mk. 3 (Healing) can degrade with use. Repairing it requires:

  • 1 Tactical Mk. 3 (Healing)

  • 1 Advanced Electrical Component

  • 2 Processors

Each repair restores 50 durability points. In practice, most players check their augment durability after long missions or before starting high-level raids. Keeping it in good condition ensures the healing cloud works reliably and that your extra slots don’t suddenly disappear due to a broken augment.


Can You Recycle or Salvage It?

Yes. If you no longer need a Tactical Mk. 3 (Healing), you can recover some of its components. Recycling yields:

  • 1 Advanced Electrical Component

  • 1 Processor

Salvaging produces 2 Electrical Components, which are useful for lower-tier crafting. Many players keep a few extra augments specifically for recycling and crafting efficiency, as it reduces the need to scavenge for raw materials.


How Should You Use It in Team Play?

In team-based missions, the Tactical Mk. 3 (Healing) is most effective when paired with other supports. Because the healing cloud is small, it’s not a replacement for a dedicated healer or medkits during intense fights. Instead, think of it as a backup that helps stabilize health after a teammate or yourself goes down.

Placement also matters. If you revive in open areas, the healing cloud may not affect all nearby teammates. Strategic positioning behind cover or near a choke point ensures maximum benefit.


Is It Worth Prioritizing Over Other Augments?

The Tactical Mk. 3 (Healing) is especially valuable for players who want sustainability over raw damage output. If you are consistently getting downed or running solo missions, the extra healing slots and revival cloud are worth it.

However, if your playstyle focuses on fast kills or heavily armored builds, you may prefer augment options that increase damage or shield resilience. Experienced players often maintain multiple builds and swap augments depending on the mission type.

The Tactical Mk. 3 (Healing) is a practical, reliable augment that focuses on survivability. It adds extra healing slots, automatically triggers a small healing cloud on revival, and integrates well with light and medium shields. Crafting and maintaining it requires some investment in components and blueprints, but its value in prolonged missions makes it worthwhile for many players.

Understanding its cooldowns, positioning, and compatibility with other gear ensures that it performs consistently in practice. Whether you are running solo or in a team, the Tactical Mk. 3 (Healing) provides a quiet but meaningful boost to your overall survivability.

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