My first Week 2 raid went wrong before the first fight started. I carried a Stitcher, Rascal, and Deadlines together, then reached the Swamp with too little space, too few healing items, and no clear exit route. Season 5 rewards a narrower plan, so checking the right ARC Raiders BluePrints before deployment can save more resources than another random loot run.

Build the Raid Around One Measurable Goal

The current Trials mix locker searches, Swamp containers, single Deadline damage, Stitcher kills against Snitches, and Rascal damage. They look similar on the menu, but they demand different pacing. Search objectives favor speed and route memory. Weapon Trials favor target control. Trying to complete all five in one raid usually creates an expensive loadout that performs poorly at everything.

Which Trials Deserve a Dedicated Run?

For three star progress, I prefer specialized raids. Lockers need a compact interior route, while Swamp containers are easier when the extraction path is planned before opening the first box. The Deadline challenge should be treated as one careful attack against a heavy ARC target, not a reason to carry explosives and throw them at every machine.

Rascal damage is quietly efficient against grouped light ARC. A single shot can produce better progress when Pops, Fireballs, or Wasps overlap, although the slow reload makes open ground dangerous. Stitcher kills are less forgiving because another weapon, ARC unit, or Raider can steal the final hit from a weakened Snitch.

Trial Best Focus Main Risk
Lockers Dense interiors Cleared rooms
Deadline Heavy ARC Poor placement
Rascal Enemy groups Slow reload

This comparison reflects how the weapons feel after repeated runs. Deadline has the highest burst potential but the least room for correction. Rascal is cheaper to use against crowds, while Stitcher requires more patience and a clean firing angle. None is automatically best outside its intended Trial.

Small Choices That Save a Run

  • Enter locker buildings early, because searched lockers turn a quick objective into wasted travel.
  • Use cover while reloading the Rascal, since its downtime is more dangerous than its damage number suggests.
  • Keep the final Stitcher shots controlled so another source does not claim the Snitch kill.
  • Leave after a personal best instead of risking it for unrelated loot.

What New Players Usually Miss

Zone wording matters on the Swamp objective. A container near wet terrain may not count if it sits outside the recognized boundary, so progress should be checked after the first few openings. Snitches also create extra danger after they call attention to a position. Once the kill registers, staying for unnecessary ARC fights often costs more ammunition than the Trial is worth.

Leaderboard players should improve the challenge that matches their strengths rather than chasing every category equally. Route specialists can gain more from lockers or containers, while accurate fighters may find better returns in Stitcher or Rascal runs. Protecting a strong score is part of the task, and practical cheap ARC Items can make repeated attempts less painful. Pack for the objective, choose a target you can control, and extract before a good raid turns into a lesson in greed.