Player Feedback:

 

Positive Response: Players have appreciated the more active communication from New World gold developers, especially the incorporation of player feedback into updates. Community events that give players the opportunity to influence the direction of future content have been particularly well-received.

 

"The developers have been so much more involved with the community lately. I really appreciate that they listen to feedback and try to make the game better."

 

Concerns: On the flip side, some players feel that while community events are fun, they don’t always result in meaningful changes. Additionally, some players have voiced that developer communication can feel inconsistent, with some aspects of the game taking longer to address than others.

 

"I enjoy the community events, but sometimes it feels like we’re not getting the kind of answers we need about more pressing issues. It’s frustrating when the things we care about take a backseat."

 

Crafting, Economy, and Player-Driven Market

The economy in New World has evolved significantly, with crafting and trading becoming key elements of the player experience. Gathering, crafting, and the marketplace have been major points of activity for players, with some noticing both positive and negative trends.

Player Feedback:

 

Positive Response: Players are excited about the variety of new crafting materials and recipes introduced with recent updates. The dynamic marketplace and player-driven economy have allowed players to feel more invested in the world of Aeternum. Many have found joy in crafting unique items and selling them to other players.

 

"Crafting and trading are where I get most of my enjoyment now. The economy feels alive, and I can actually make a profit selling items I craft."

 

Concerns: However, some players have noted issues with the inflation of resources due to overabundant gathering or market manipulation by large player groups. There are concerns that the crafting economy may be skewed, with certain resources becoming overly abundant or too expensive for casual players to engage with effectively.

 

"The crafting system is cool, but the market is so flooded with resources now. It feels like it's harder to buy New World coins make money, and the inflation of some materials is getting out of hand."